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If you hit the minion he does a severe AoE killing most people in your squad. Kill all hands asap, before they clap cause they kill almost everyone if they clap. Decaying Fragrance: This one does the axe debuff like one of the last bosses in FB Barb has to tank it or Blademaster.

AoE stuns. Asotheric Runephoenix: Shoot him, run to lower him so all can hit him. He AoE seals and does damage, drains life. Just DD, cleric team heals. It is wise for the Venomancer to use soul degeneration when amplify damage is on cooldown because this boss has a great HP regeneration rate.

After the phoenix dies, you need to destroy the remains Blazing Phoenix Soul too. Holeen: Lure the Holeen Body. After he's dead Holeen Champion of Fientazzar spawns. Cleric team heals usually: Regeneration Aura and the venomancer should purge.

Like Dislike. Lol this guide is kind of outdated.. First of all, FC is no longer a farming instance.. Holeen no longer drop mats.. Bosses are pretty much the same however.. That's why I posted, bosses haven't changed from what I can tell. Also you shouldn't do Holeen unless you want to do the quest Bad Mel Mel.

Also, do a small pull around bishop boss so barb tanker can freely tank the boss without having to worry about mobs chasing him. Sin is also needed for BP.. Less chance for tank to die and easier job on healer to heal the tank.. I recall there are 3 big ones and several medium ones before doors.. Barb is preferred to be the tank since Barb has high speed and can outrun most mobs.. Barb takes little to no dmg during pulls so don't worry about him dying unless the barb really sucks..

Depends on the squad, most squads would definitely take a Cleric as a healer in FC.. Mystic can substitute for Cleric if Cleric is nowhere to be found.. From my experience, I won't say that Cleric is a complete safe solo healer and at certain bosses, Mystic is a better healer..

First of all, bosses like bubble boss and the boss right before big room will cast sleep on you.. Bubble boss will do the BM style stun as well.. So, you can continue healing while you getting slept.. Cleric usually stuck on Chromo animation remember, you can't BB at all at boss since all bosses interrupt..

For all pulls, you can safely BB.. Sometimes, a squad doesn't want a Mystic if they already have a Cleric.. Well, from my experience people will always get a BM for HF, extra defense buff or for whatever reason.. Usually, people will prefer a Seeker for this..

Seeker has more HP compared to the casters, can receive BP and less chance to die.. AoE DDs are needed to kill the pulls faster.. Range DD is also responsible to kill hands in Oceania boss in big room.. It hits from some random damage.. So far, I recorded 1. Both ticks my charm automatically..

I currently have 3. Had this happened once in my squad.. Would you like to react to this message? Create an account in a few clicks or log in to continue.

Home Portal Search Search Query. Display results as : Posts Topics. Advanced Search. Log in. Log in automatically:. The Diabolic Shocktrooper mainly deals ranged magic damage.

On occasion it will put players to sleep or use the Occult Ice skill on players. The Occult Ice skill deals damage over time which can be deadly to weaker squads, but can be purified.

Because it functions as a stun, it can be purified by using the genie skill Badge of Courage. Once the boss is killed, Frost Lord Holan will reappear in its place and two groups of Frost Bishops and Ice Sirens will spawn in the same room.

Diabolic Shocktrooper has a 1. Cyclotra Styren is an optional boss and does not need to be killed to complete Frostcovered City. To summon the boss, talk to Shiner Nin in the room. All players that wish to receive the reward chest at the end of the dungeon should talk to Shiner Nin.

After a short period of time, the Cyclotra Styren will appear at the entrance of the room and walk to Shiner Nin. Glacix Dragoons can AoE stun players after being damaged a bit, but will only do it once.

Dreadindra is the fourth boss of the dungeon. He is capable of dealing melee ranged physical damage. On occasion he will put players to sleep. He will sometimes call a Frost Bishop to attack players, which are capable of freezing players in place. Dreadindra will also randomly aggro on players and can purge the squad. He can also deal AoE damage equal to a certain percentage of your health, so AoE heals are recommended.

In a more traditional squad, the primary tank would hold the boss while the rest of the squad primarily focuses on the Frost Bishops when they spawn, and deal damage to the boss in between spawns. Asoteric Runewolf is the fifth boss of the dungeon. Players should avoid using attacks that interrupt the boss's channelling as it can trigger his mechanics early, risking a squad wipe for weaker squads.

Once he begins to move again, it is safe to move back to him and continue killing him. His other attacks include a ranged magic attack that reduces movement speed, an AoE that deals damage equal to a certain percentage of your health, and a random silence on players. Occasionally he will also increase his magic attack for a short time or use a frenzy buff which increases his attack but lowers his defense. Talk to him and he will teleport you near next boss.

If you are below level 85 you need to walk. Stands in a big room filled with mobs. Kill the Harpy flying back and forth in front of the boss before you start. The tank holds the boss.

Don't hit the minion that spawns next to the boss, telling you to try hit him. Ignore this minion. If you kill the minion he does a severe AoE killing most people in your squad.

Kill any hands that spawn within 5 seconds before they clap or they kill almost everyone. Most players will kill the hands that spawn near them on their own, but putting a player in charge of killing them is also an option. Oceania Master is guaranteed to drop one item. The item has a After the boss: For the mobs in the room, a tank follows a pattern to avoid the harpies and instead drags all the mobs to the squad.

The squad follows the same skill combos used when pulling mobs to a shade. This one does the axe debuff like one of the last bosses in FB Purify the debuff.

AoE stuns. Decaying Fragrance is guaranteed to drop one item. Shoot him, run to lower him so everyone in the squad can hit him. He AoE seals, does damage, and drains life. Just DD, cleric team heals. A venomancer may use Soul Degeneration when Amplify Damage is on cooldown because this boss has a great HP regeneration rate.

After the phoenix dies, you need to destroy the remains Blazing Phoenix Soul before it disappears. After the boss: The last few mobs are the dragons that the FC boss Cyclotra Styren spawns, meaning they will stun. Do the mobs one group at time or use a Vacuity Powder if you want pull them all to the last boss room.

Asoteric Runephoenix does not drop any items, but the Infernobird Soul that appears afterwards does. It is guaranteed to drop one item. Lure the Holeen Body and kill it. After he's dead Holeen Champion of Fientazzar spawns. AoE heals are used and the venomancer should Purge the boss as soon as he buffs himself. Holeen will drop 2 items, which can either be a Flawless Shard, a green-named weapon, or a gold-named weapon.

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