If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. While this ability is nearly identical to the 2nd sentence of the rogue's evasion, it omits the first sentence entirely. Regardless, even for monsters based loosely on PC classes, there is no requirement for the mechanics to match up exactly. However, with the publication of Acquisitions Incorporated, the monster list now also includes a stat block for Viari , and we know for sure that this monster stat block is based on the PC version of Viari's stats: a 10th level thief rogue, it would seem.
And Viari's Evasion feature also omits the first sentence:. If Viari is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. Given that Viari is explicitly based on a PC with the rogue's Evasion feature, the removal of a sentence from that feature for the non-PC stat block seems quite odd, if this sentence is indeed meant to have a mechanical implications.
However, if we instead conclude that this sentence is purely flavor text, its removal makes perfect sense in a context where flavor text is extraneous, such as a monster's stat block. From this, I conclude that in the rogue's Evasion feature and by extension the monk's , the first sentence is treated as dispensable flavor text with no mechanical import. This in turn means that the Evasion feature of the rogue and monk works identically to the monsters' Evasion feature: an area of effect is not required.
Note: The additional sentence added in Viari's Evasion preventing its use while incapacitated seems to be part of a new "standard" wording for this feature, for example also seen in the recently released artificer's homunculus servant. The word "effects" in one sentence is implicitly referring to the same "effects" in the next, there's no need to repeatedly specify "area".
Furthermore, one sentence can be used to narrow a definition from a previous sentence. In this case, the first sentence specifies "certain area effects". The second sentence defines what those certain effects are - effects that include a Dexterity saving throw for half damage. Could it have been written in a more technically precise manner?
Sure 1 , but that isn't license to selectively disregard one sentence in favor of another, when there is a valid reading that takes both sentences into account. There's nothing beyond the text you've already quoted on Evasion , which indicates it only works on Dexterity-based area affects that allow a save-for-half. The examples provided are illustrative, not exclusive-and-complete.
The spell or effect's description will indicate if it's an area effect, in most cases using one of a number of defined shapes - line, cone, cube, sphere, or cylinder. Enervation , Disintegrate , and Immolate may have Dexterity saves, but they are not both area effects and save-for-half, so Evasion doesn't help. Chain Lightning hits multiple targets, but it can skip over people in between, so it's not an area effect either. Flaming Sphere is a bit of an edge case. Evasion definitely wouldn't help against the ram, because it's clearly not an area effect.
The end-of-turn burn is debatable and could be argued either way; it'd be a DM call. I'd never call it RAW, but this DM would allow Evasion to work against the end-of-turn burn, as I see Evasion being the Rogue easily and quickly finding a very precise position to avoid the brunt of an area spell, and would count skirting the edges of Flaming Sphere 's heat as doing just that.
I think the pendulum swung too far, and would have preferred it pointed closer to 3. I learn strongly towards Evasion only working on area of effects that require a DEX save for half damage. Rogue: Beginning at 7th level, you can nimbly dodge out of the way of certain area Effects, such as a red dragon's fiery breath or an Ice Storm spell.
Not only is the phrase 'area effects' used, in both cases the examples given are area effects. The word 'area' being missing from the rest of the description doesn't mean you just get to ignore it in the first sentence. Although not cannon, there is a Tweet where Jeremy Crawford was asked this exact question :.
Does Evasion work on non-area effects e. Hellish Rebuke? Which seems to make it cut and dried as to the intent of the ability. Since an attack is part of an action then it will only work if the attacker is using a melee or ranged weapon. In the case of a saving throw the attacker will be using a spell. Improved uncanny dodge says: This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does.
Next most general is that you cannot sneak attack characters with improved uncanny dodge by flanking them. Uncanny Dodge works against an attack that hits you. Magic missile involves no attack, so Uncanny Dodge is no help against it. There is no such thing as magic damage, but sneak attack can be part of a magical attack. Yes, you can cast any spell with a higher level spell slot, regardless of whether it gains anything by being cast from the higher slot. You arrive at exactly the spot desired.
It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as feet straight downward or upward to the northwest at a degree angle, feet. Classic Vanilla The Frozen Throne Reforged. Explore Wikis Community Central.
Register Don't have an account? View source. I'm surprised this hasn't been mentioned already. Comment by Lifetapt A word of advice to fledgling rogues: Evasion does nothing against spells.
When you're 1v1'ing a mage in a low level BG and getting Ice Lanced to death, don't bother popping this because it will have no effect whatsoever. I'm running around in 20s and 30s battlegrounds on my Frost mage and it's strange to see the number of rogues that seem to love using this as I run around kiting them instead of vanishing and resetting the fight.
Comment by Hooray! Comment by Phasha I recently have figured out a way to combine Stealth , Sap , Vanish , and Evasion refresh with immediately if is not on cooldown into one macro. Tell me what you guys think and your great ideas as well! Links WeakAuras Export. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Unsure how to post? Check out our handy guide! Simply browse for your screenshot using the form below.
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