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Check him out on Twitter at Greysunmorales. Share Share Tweet Email. Greysun Morales Articles Published. To get to Keeper 13 from Keeper 12, return to the small corridor and take a left into the elevator.
At the top you'll be in the Wards Access: face West down the corridor, then look to your right for a small room with some servers in it. The 13th Keeper will be in here.
There are 8 Keepers in the Presidium area of the Citadel. To get to Keeper 14 from Keeper 13, continue West down the Wards Access corridor and use the elevator at the end.
At the end of the corridor, look directly left to spot the fourteenth Keeper. Keeper 15 is found directly across from the elevator to the Citadel Tower next to Avina, in the North-West corner of the Presidium. Keeper 16 can be found in the upper-back room of the Emporium. Head up the stairs in the back of the area, then take a left. The Keeper will be tucked away in the left side of this tiny room. Keeper 17 is located in an area just East of the Emporium. Return to the riverside walkway and continue East a bit.
When you reach the wall blocking the path near Krogan Memorial Statue, look to your right for a small walkway with the seventeenth Keeper next to it. Keeper 18 is located at the very Eastern side of the river walkway on the Southern area of the Presidium. From Keeper 17, return to the riverside walkway and follow it under the bridge.
You'll find this Keeper next to the doorway into the Consort's Chambers, near some stairs leading up to the bridge that crosses the river to the Embassies. You can get to the Embassies from Keeper 18 by using the bridge near the Consort Chambers. Shepard can accept or refuse this request. After talking to Anderson and Udina at the Docking Bay, Shepard can enter the Normandy and will have a brief cutscene in the cockpit with Joker, where they can deliver a speech to inspire the crew as the new Captain.
Following this, Shepard must go to the Galaxy Map in the center of the Combat Information Center and select a new planet to explore in order to leave the Citadel. Shepard will need to choose whether to go after the colonists on Feros, follow Matriarch Benezia to Noveria, or find and rescue Liara T'Soni to continue the main story.
Figuring out how to leave the Citadel in Mass Effect is significantly trickier than in any other game in the trilogy. She covers everything from massive, open-world RPGs to small-scale indie horror projects. The markets of the Citadel can be found in the Wards and the Wards are also densely populated with residential areas. The Wards also include a nightclub called The Flux, a gentlemen's club named Chora's Den and a med clinic. Breathable atmosphere only exists for approximately seven meters above the ground of the Wards so the many skyscrapers that exist across it are vacuum sealed.
Due to the lack of day-night cycle in the Wards commercial activity is ongoing and most residents sleep and work according to personal need, as opposed to time schedule. The Wards is also home to the Silversun Strip. All ships which come within a few thousand kilometers of the Citadel are classified as being under the jurisdiction of Citadel control, however if such ships are aggressive there are a number of lines of defense the Citadel can employ.
The very Serpent Nebula that the Citadel is situated in acts as a form of defense as it is very difficult for attacking ships to navigate through.
The Citadel has its own fleet of ships, simply known as the Citadel Fleet which is constantly patrolling around the station to defend against attackers. The fleet is comprised of ships from all races of the Citadel Council but is primarily composed of Turian ships and is headed by the Asari Dreadnought Destiny Ascension.
Reinforcements can also quickly and easily make their way to the Citadel via the many mass relays that exist around the station. The Citadel itself can close its five arms inwards for defensive purposes and its hull is extremely resilient to attack. On-board the station two hundred thousand C-Sec patrol officers handle all types of crime. After the fiasco on Eden Prime the Normandy is recalled to the Citadel by Ambassador Udina to give a detailed report of what happened. The crew goes before the council and tried to prove that Saren Arterius was behind the attack on Eden Prime.
Saren appears via holocrom and vehemently denies any charges, instead he blames the whole incident on Humans and accuses them of trying to cover up their own mistakes. He also takes the occasion to point out that humanity that his reinforces what he has been saying about their race all along; that their aggressive expansion needs to be stopped. He also brings up the personal history between Captain Anderson and himself and asks the captain if he is trying to get even with him.
Having no proof the Council rules that Saren has not done anything wrong and all charges were dropped. During the course of his investigation Shepard finds out about a Thug named Fist who is involved with Saren. In that recording he talks about the success of the attack on Eden Prime and a mysterious object called the Conduit that would help bring back the Reapers. Shepard helps Tali escape from the ambush and she agrees to help him against Saren by giving them the evidence.
Shepard takes this new evidence to the Council and along with Ambassador Udina presents it.
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